// stdafx.h : include file for standard system include files,
//  or project specific include files that are used frequently, but
//      are changed infrequently
//

#if !defined(AFX_STDAFX_H__E4C5E2EF_36FF_11D2_B8E4_0020AF0F4354__INCLUDED_)
#define AFX_STDAFX_H__E4C5E2EF_36FF_11D2_B8E4_0020AF0F4354__INCLUDED_

#define VC_EXTRALEAN		// Exclude rarely-used stuff from Windows headers

#include <afxwin.h>         // MFC core and standard components
#include <afxdisp.h>

#include <atlbase.h>
//You may derive a class from CComModule and use it if you want to override
//something, but do not change the name of _Module
extern CComModule _Module;
#include <atlcom.h>

// Developer Studio Object Model
#include <ObjModel\addauto.h>
#include <ObjModel\appdefs.h>
#include <ObjModel\appauto.h>
#include <ObjModel\blddefs.h>
#include <ObjModel\bldauto.h>
#include <ObjModel\textdefs.h>
#include <ObjModel\textauto.h>
#include <ObjModel\dbgdefs.h>
#include <ObjModel\dbgauto.h>


//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_STDAFX_H__E4C5E2EF_36FF_11D2_B8E4_0020AF0F4354__INCLUDED)
